Weapons Rack
Weapons Rack

Modeled in 3ds Max. Textures edited in Substance Player and Adobe Photoshop. *The Sims Medieval was used as reference for these weapons.

Throne
Throne

Modeled in 3ds Max. Textures edited in Substance Player and Adobe Photoshop.

Podium for Throne
Podium for Throne

Modeled in 3ds Max. Textures edited in Substance Player and Adobe Photoshop.

Weapons Rack
Weapons Rack

Modeled in 3ds Max. Textures edited in Substance Player and Adobe Photoshop. *The Sims Medieval was used as reference for these weapons.

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Project description: Labyrinth is a two-player game that utilizes the immersive qualities of the Oculus Rift to create a unique horror experience. Initially, the guest is transported into a haunted castle, via the Oculus Rift, and must escape before time runs out. The guest then plays as the “Dungeon Master” and uses a hidden interface to craft the experience for the next victim of the labyrinth.

 

Roles: Co-Producer, Artist, Co-designer │ Time: 3 weeks │Date: November, 2013

 

Assignment: Make an immersive interactive experience for the end of term festival.

 

Teammates: Nafisa Baker, Eric Chang, Roma Dave, Vivek Kotecha, with help from Alex Moser