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Lisa Elkin
Human-Computer Interaction
Entertainment Technology
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Modeled in 3ds Max. Textures edited in Substance Player and Adobe Photoshop. *The Sims Medieval was used as reference for these weapons.
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Modeled in 3ds Max. Textures edited in Substance Player and Adobe Photoshop.
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Modeled in 3ds Max. Textures edited in Substance Player and Adobe Photoshop.
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Modeled in 3ds Max. Textures edited in Substance Player and Adobe Photoshop. *The Sims Medieval was used as reference for these weapons.
Project description: Labyrinth is a two-player game that utilizes the immersive qualities of the Oculus Rift to create a unique horror experience. Initially, the guest is transported into a haunted castle, via the Oculus Rift, and must escape before time runs out. The guest then plays as the “Dungeon Master” and uses a hidden interface to craft the experience for the next victim of the labyrinth.
Roles: Co-Producer, Artist, Co-designer │ Time: 3 weeks │Date: November, 2013
Assignment: Make an immersive interactive experience for the end of term festival.
Teammates: Nafisa Baker, Eric Chang, Roma Dave, Vivek Kotecha, with help from Alex Moser